Spell & Ritual Discussion

CovenShadow Craft ► Spell & Ritual Discussion
oldest 1 newest

Spell & Ritual Discussion
By:
Post # 1
Do you have a spell or ritual you would like us to try out? If so please post them and we shall thoroghly investigate and experiment with it and give you our results.

-Shadow Craft-
High Priest Draco

Re: Spell & Ritual Discus
By:
Post # 2
omg ok here is tons i need to see if it works! (it came from a spell book)

The Conjuration of Bileth
for the bidding of the conjurer…
BILETH is a great and terrible king and the ruler of eighty-five legions. A circle must be drawn upon the ground and the conjurer must not step in. When Bileth is called up by a conjurer, he will appear rough and furious, to deceive him. And the conjurers must compose themselves and take heed to courage, and with a wand or branch of oak in hand, must reach out toward the east and south, and draw a triangle without besides yet intersecting the circle so that Bileth may when refusing to enter the circle, be drawn through the triangle and commanded into the circle that he may be suitably constrained. If Bileth the king be more stubborn, and refuse to enter into the circle through the triangle, and the conjurer shows fear, certainly Bileth will never fear nor regard him after. The following invocation need be spoken to invoke the presence of Bileth:
I conjure thee Bileth to appear, before the conjuration be read over four times, and that visible to appear, as the conjuration is written, and to give me good counsel at all times, and to come by those things hidden and secret, and all other things that is to do me pleasure, and to fulfill my will, without any deceit or tarrying; nor yet that thou shalt have any power of my body or soul, earthly or ghostly, nor yet to perish so much of my body as one hair of my head. I conjure thee Bileth by these words, and by their virtues and powers, I charge and bind thee by the virtue thereof, to be obedient unto me, and to all the words aforesaid, and this bond to stand between thee and me, upon pain of everlasting punishment aqnd suffering, Fiat, fiat, fiat, Amen.
And after Bileth hath appeared and audience been taken, all questions put to him being dutifully answered, he should be discharged according to the order of dismissal. And should Bileth prove stubborn to take his leave, the Dismissal of the Spirit should be repeated three times even though he may seem gone.

The Conjuration of Zepar
to bring the love of another…
DRAW a circle upon the ground and having so done, call upon these names, Orimoth, Belimoth, Lymocke, and whence called, say thus:
I conjure thee up by the names of the angels Satur and Azimor, that ye attend to me in this hour and do send unto me a spirit called Zepar, Duke and leader of twenty-six legions, that he may appear as the soldier and that he shall fulfill my commandments and desires and that the understanding of my words shall linger with him for so long as I shall see fit and proper.
Having so spoken this invocation, the presence of Zepar shall be made manifest. And upon Zepar should thy burden of love desired be laid. And ye must speak clearly to him so that he shall understand thy request and so that no error be made and thy desire then remain unrequited.
And having so spoken thy needs, Zepar must then be dismissed and sent back, according to form, so that he shall not linger and delay in his departure.

The Summoning of Phoenix
for the melody…
PHOENIX is a great Duke and appears at first in the form of the bird Phoenix with a childs voice. Before he will be still before the conjurer, he will sing many sweet melodies. Then the conjurer and companions must beware that he give no ear to the melody, but must bid him take human form. Then will he speak marvellously of all wonderful sciences. He is an excellent poet, obedient and governs twenty legions.
Phoenix must be kept focused on the task at hand and should never be allowed to wander without the circle.
Draw a circle upon the ground and recite the following invocation aloud:
I conjure thee Phoenix, in the names of Baell, Paimon and Zagan and by their virtues and powers I charge thee Phoenix, that thou shalt not depart out of my sight, nor yet to alter thy bodily shape, that thou art appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration, that be written in this book. I conjure thee Phoenix, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Phoenix, by all the words aforesaid, and by their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to give to me thy melodies and poetry, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.
When Phoenix appears, stay quiet and listen but if he should linger long on one single note or word, he must be distracted and redirected with a question. When the engagement is complete, dismiss Phoenix with the Dismissal of the Spirit.

The Conjuring of Andrealphus
to gain skillful logic…
ANDREALPHUS governs thirty legions. He is an expert at geometry and measurements, he can turn the conjurer into a subtle and skillful debator. The conjuring of Andrealphus requires a skilled and practiced conjurer who shall be ready to engage the spirit if needed to control him. No word that Andrealphus speaks should go unheeded yet not all shall be truthful.
Draw upon the ground a circle and speak ye aloud this invocation:
I conjure thee Andrealphus, in the names of the highest and their power and strength of will and by their virtues and powers I charge thee Andrealphus, that thou shalt not depart from my sight, nor alter thy bodily shape, that thou hath been given the ableness to have appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration. I conjure thee Andrealphus, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Andrealphus, by the highest and their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to give to me thy aid and skillful logic, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.
When Andrealphus doth appear, speak directly to him and allow thine eye not waver lest he should deceive ye in some trickery.
When ye have finished with him, he should be firmly dismissed with the Dismissal of the Spirit.

The Summoning of Flauros
against thine enemy…
FLAUROS a strong Duke, appears at first in the form of a terrifying leopard. In human form, he shows a terrible countenance, and fiery eyes. Flauros answers truthfully in all things present, past and future. Flauros should never be placed in a triangle, for he will lie in all things and deceive in other things, and beguile one on others. He is constrained by divine virtue, to burn and destroy all the conjurers adversaries. And if he be commanded, he suffers the conjurer not be tempted. Flaurose hath twenty legions under him. To summon Flauros, the conjurer must be free from fear and of a quiet mind in the face of terror. Flauros is accommodating and will willfully obey the strong conjurer. A circle need be drawn upon the ground and the following invocation need be recited firmly and facing the south:
I conjure thee Flauros, in the names of the highest and their power and strength of will and by their virtues and powers I charge thee Flauros, that thou shalt not depart out of my sight, nor yet to alter thy bodily shape, that thou hath been given the ableness to have appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration. I conjure thee Flauros, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Flauros, by the highest and their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to give to me thy aid and comfort, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.
When Flauros doth appear to ye, speak quickly of thine business with him so that he may be earnestly discharged. Dismiss him with the Dismissal of the Spirit.

A Conjuration of Haagenti
for gaining wisdom…
HAAGENTI is a great president over thirty-three legions. He hath the ability to change metals to gold, water to wine and wine to water, and to make one wise in all things. His power is fearful and care should be taken upon his summoning that no dread appears on thine countenance lest weakness be perceived and Haagenti gain power over ye. Haagenti should not be summoned too frequently. Having drawn a circle to constrain Haagenti, speak ye the following invocation aloud:
I conjure thee Haagenti, by the Spirits of the Seven Winds and by their virtues and powers I charge thee Haagenti, that thou shalt not depart out of my sight, nor yet to alter thy bodily shape, that thou art appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration, that be written in this book. I conjure thee Haagenti, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Haagenti, by all the words aforesaid, and by their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, how to come to know things hidden in the earth, or in the water, and how to come to dignity and knowledge of all things, that is to say, of the magick art, and of grammar, dialect, rhetoric, arithmetic, music, geometry, and of astrology, and in all other things my will quickly to be fulfilled: I charge thee upon pain of everlasting condemnation, Fiat, fiat, fiat, Amen.
Once summoned, ye can ask of Haagenti what ye wish. Do not hesitate with thine questions, lest Haagenti should become annoyed and disruptive. When ye have finished, dismiss the spirit with the Dismissal of the Spirit.

The Conjuration of Balam
for the discovery of things past…
BALAM is a great king of the order of dominations. He governs forty legions and speaks with a hoarse voice, but answers all things perfectly and honestly regarding the past.
Balam is a congenial spirit and easily managed if properly summoned.
A circle should be drawn according to form and the following invocation should be spoken aloud to conjure him up
I conjure, charge, and command ye, and every of ye, Sirrael, Malanthan, Thamaor, Falaur, and Sitrami, ye infernal kings, to put into this circle the spirit Balam, learned and expert in those things past. I charge ye, ye noble kings, that the said spirit may teach, show, and declare unto me, and to my companions, at all hours and minutes, both night and day, the truth of all things, both bodily and ghostly, in this world, whatsoever I shall request or desire, declaring also to me my very name. And this I command in thy part to do, and to obey thereunto, as unto thy own lord and master.
When Balam's presence is felt or seen, all that ye ask he shall answer and if the thing ye ask he knoweth not, no reply shall come. All things answered and done, saith now the Dismissal of the Spirit unto Balam that he may depart in peace.

The Conjuration of Paimon
for communication with a spirit…
PAIMON is constrained by divine virtue to stand before the conjurer and do their bidding. He is a liaison to the realm of the spirits and hath the ability to provide the presence of a desired spirit for the purpose of communication. He bindeth them that resist him in his own chains, and subjecteth them to the conjurer. Great caution must be taken in the conjuration of Paimon as he is able to bring undesirable and dangerous spirits as well as the chathte and honorable.
Upon the calling up of Paimon, the conjurer must look to the northwest as this is his house. A circle must be drawn and the words of the invocation must be spoken aloud in a clear and firm voice as follows:
Iconjure thee Paimon by the power of the everlasting virtue of the highest that thou shalt appear in my presence and do my bidding lest thee suffer th e everlasting torment and suffering for thy disobedience. Let thee in my presence do no harm that no hair of my head or evil, bodily or ghostly befall me. Let thee in my presence allow no spirit take hold and linger beyond their calling so that thee may suffer for their trespass.
I conjure thee Paimon that thou shalt act as intermediator in my communication and that thou shalt now offer me access to the spirit (name the name of the spirit with which ye wish to communicate) so that I may learn of them and theirs. Fail not in this calling and in thy chains need be let them be bound that they may do what of them I ask and answer all of them that I ask.
The invocation having been spoken, ask of the spirit thou hath called what ye will. And when concluded, the engagement desired to end, the spirit brought forth by Paimon shall need be discharged first and finally , then Paimon need be dismissed so that he shall not linger and come to be disruptive.

The Conjuring of Harborim
to gain power…
HARBORIM is a strong duke and commands twenty-six legions. He hath the power to grant intelligent power but is wrathful when his gift be misused. Only the purest of heart and intent will find favor with Harborim.
The conjuring of Harborim should only be done for the power to improve or to right a wrong deed. Harborim will suffer the worker to be true.
Draw a circle upon the ground and recite this invocation:
I conjure thee Harborim, in the names of the highest, Baell, Bileth and Beliall, their power and retribution and to their virtues and powers I charge thee Harborim, that thou shalt not take leave from my sight, nor alter thy bodily image that thou hath been given the ableness to have appeared in, nor any power shalt thou have of our bodies or souls, earthly or ghostly, but to be obedient to me, and to the words of my conjuration. I conjure thee Harborim, by all thrones, dominations, principats, potestats and virtutes, and by their virtues and powers. I conjure and charge, bind and constrain thee Harborim, by the highest and their virtues, that thou be obedient unto me, and to come and appear visible unto me, and that in all days, hours, and minutes, wheresoever I be, being called by the virtue of the highest, thou shalt look ready to appear unto me, and to give me good counsel, to impart unto me the intelligent power that wrongs may be righted, foul deeds undone and a lasting better may be thereby made and in all other things my will to be quickly fulfilled: I charge thee upon pain of everlasting condemnation and torment, Fiat, fiat, fiat, Amen.
When Harborim doth appear, speak ye in firmness and peace that he may find favor with thine bequest and purity in ye heart. Dismiss him with suitable dispatch by the Dismissal of the Spirit.

and this is for the dismiss thing

The Dismissal of the Spirit
which must never be forgotten…
SHOULD any spirit be called up, be they good or evil, devil or angel, and should they be engaged upon by thy own free will to appear before ye, they must, upon completion of the needed engagement, be dismissed or discharged. For if ye by thy own invitation summon them and then fail to discharge them, they shall have no reason to leave and may linger long in a place they should not be and havoc and dire consequences may ensue.
The following dismissal must be given them in firm and solid tone so that no question remain as to thy intent as the conjurer of their presence:
Go now, take thy leave spirit unto the place predestinated and appointed for thee, where the eternal virtue of the highest hath appointed thee, until I shall call thee again. Be thou ready unto me and to my call, as often as I shall call thee, upon the promise and pain of everlasting damnation.

Re: Spell & Ritual Discus
By:
Post # 3
Chaos,
I have encountered these spells before.
Yes these do work but you must be careful while casting such rituals as these.
You are contacting entities known as internals. These creatures are sometimes referred to as demons by the Christianity community.
We usually conjure/ summon these creatures for our own personnel gain, such as enlightenment, power, spellwork, and magical abilities.
As long as you keep your witts about you and follow all the precautions you can recieve great power and gifts.
Now after saying this I must say that casters that are new to the craft should not attempt these summonings. These creatures are very vial and misleading at times. I know from experience that they will and do try to co hearse you out of the protective circle.
Never ever step out of your circle know matter what they promise you. and make sure you draw your circle out of a material that can not be easily destroyed.
2 years ago I summoned a very nasty demon called "Asarualim". He posseses the power of vast knowledge about the magical world. Any way I inadvertantly mispronounced his name and when he appeared there was someone else rideing his coat tail so to speak.
This other entity was not known and would not give me his name. He began grasping and throwing sand towards my circle in the attempt to cover up its markings giving himself a way in.
I was in great fear of this creature, he tormented me for hours as I tried over and over again to banish him back to where he came from. Fortunatly Asarualim gave me the creatures name and I was able to banish him.
As it turns out this was a test from Asarualim to see what my magical abilities were. Apon completion of the banishing he granted me the knowledge of what I wanted.

The moral of this story is to keep your head about you while doing any ritual, summoning, conjuring, or spell casting. Never under any circumstances leave your protective circle.

Re: Spell & Ritual Discussion
By:
Post # 4
Are these beings from the Necromonicon? I have an online version of part of it, and there seems to be some similiarities.

oldest 1 newest